Dr. Philipp Hennig |
| Address: | Spemannstr. 38 72076 Tübingen |
| Room number: | 223 |
| Phone: | +49 7071 601 572 |
| Fax: | +49 7071 601 552 |
| E-Mail: | phennig |
NEWS:
See also my CV for more information on myself.
My work concerns
Intelligence is the ability to act under uncertainty. It exists on a broad range, not just of physical, but also of computational scales: From simplistic ideas like gradient descent, which may be a microbe's strategy to get closer to a source of nutrients, to an adult human's reasoning about career goals. Much of modern research in machine learning and artificial intelligence aims for the top of this hierarchy: algorithms capable of building highly structured models, and taking complicated decisions, at high computational cost. I believe that there is still plenty of room for improvement left at the bottom, too.
Algorithms for the bottom end of the intelligence hierarchy are those constructed by numerical mathematics. They are methods that take as input a function and return elementary properties of that function that are not tractable from the analytic form alone: Optimizers return the location of (local or global) extrema. Quadrature methods return the values of integrals. Sampling methods interpret the function as an unnormalised probability distribution to draw random numbers from. Differential equation solvers And control algorithms treat the function as describing a dynamical system to simulate. It is not a new, but still a little-known idea that all these methods can be seen as performing inference: Making statements about an uncertain quantities given certain observations of related quantities.
These algorithms are the building blocks for the more complex, expensive, fancy top level intelligence. So they have to be modular, to be re-usable. They have to be robust, because their failure may cause big problems upstream. And of course they have to be cheap. In my work, I try to address theses requirements. Here is a selection of some of it. See "publications" for pdfs and detailed citations, and my CV for more information.:
Stochastic gradient descent is still the dominant algorithm for the training of many online learning algorithms, like neural networks. All just because more elaborate ideas, like quasi-Newton methods, cannot deal with noise? See what can be done about that: Hennig. "Fast Probabilistic Optimization from Noisy Gradients". ICML 2013
Did you know that BFGS is a least-squares regressor? See what happens when you make it nonparametric: Hennig & Kiefel. "Quasi-Newton methods, a new direction". ICML 2012
When optimizing experimental parameters in search of a global optimum, algorithms shouldn't try evaluating close to the optimum. They should try to evaluate where they expect to learn most about the optimum. Hennig & Schuler, "Entropy Search for Information Efficient Global Optimization". JMLR 13 (2012).
Probability theory offers a uniquely coherent view on the infamous exploration/exploitation tradeoff: From the Bayesian view, reinforcement learning is about modelling the effect of possible future observations on the optimality of decisions taken in the present. In general, this decision process is intractable. But under Gaussian process assumptions (which, depending how on look on it, is either a quite general, or a quite limited set of assumptions), the right answer moves within reach of numerical analysis. Hennig, "Optimal Reinforcement Learning for Gaussian Systems", NIPS 2011
Topic modelling is a very popular area of machine learning at the moment. Documents come with metadata, and topics change over time, and from document to document depending on the author, the subject, and many other features. The probabilistic extension of topic models that allows modelling such effects requires an algorithmic link between discrete distributions and continuous domains, often realised as a set of "dependent Dirichlets". We pointed out how to do this, in a numerically extremely efficient way. Hennig, Stern, Herbrich and Graepel, "Kernel Topic Models". AISTATS 2011.
Tree search, finding the optimal leaf of a tree, is exponentially hard in the depth of the tree, because trees are exponentially big in their depth. But what happens during that exponentially long search? If you have a probabilistic belief over the value and location of the optimal leaf, and get one more observation of one individual leaf's values? Shouldn't updating the belief cost only linear time? It does. Hennig, Stern and Grapel. "Coherent Inference on Optimal Play in Game Trees". AISTATS 2010